Dragon Mage

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Dragon Mage is a side scrolling arcade style shoot-em-up type game.

There is no scheduled release date at this stage. The current status, is that the game is in an alpha test stage.

Contents

[edit] Technical details

It is being developed in pure 32-bit protected mode assembly language. This results in very fluid animation and allows us to use high quality digital music.

3D ray-traced graphics are being used to give the animated characters real depth with smooth lifelike animation. The music is being composed by a professional composer who has worked in the TV/movie world for years, so the music will be very atmospheric.

The game will probably be released as shareware. The expected minimum system is 486 w/GUS, though with a SB you may need a faster computer. We plan on supporting all major digital sound cards, however expect wavetable cards such as the Gravis Ultrasound to have the best performance.

[edit] Credits

The credits for the game are:

  • Jeff Lawson - programming
  • Gavin Scarman - graphics and story
  • Steve Matters - music and sound effects

[edit] Levels

The planned levels for the game are:

  1. Cave
    • Baddie: giant dragonflies, hell demons
    • Obstacles: evil-looking spears
    • Boss: acid spitting worm
  2. Jungle
    • Baddie: flying monkeys
    • Obstacles: carnivorous plants
    • Boss: cobra
  3. Space
    • Baddie: flying saucers, spinning crystal space mine
    • Obstacles: asteroids
    • Boss: ?
  4. wall of eyes/body bits; something ethereal rather than horror like.
    • Baddie: amoeba giganticus
  5. Islands floating in the air
    • Baddie: pterodactyls
  6. Snow covered mountains; Himalaya style;
    • Baddie: ?
  7. ?
  8. ?

[edit] Screenshots

Level 1: Cave
Level 1: Cave
Level 1: Cave
Level 1: Cave
Level 2: Jungle
Level 2: Jungle
Level 2: Jungle
Level 2: Jungle
Level 3: Space
Level 3: Space
Level 3: Space
Level 3: Space