Dragon Mage
From BovineNet
Dragon Mage is a side scrolling arcade style shoot-em-up type game.
There is no scheduled release date at this stage. The current status, is that the game is in an alpha test stage.
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[edit] Technical details
It is being developed in pure 32-bit protected mode assembly language. This results in very fluid animation and allows us to use high quality digital music.
3D ray-traced graphics are being used to give the animated characters real depth with smooth lifelike animation. The music is being composed by a professional composer who has worked in the TV/movie world for years, so the music will be very atmospheric.
The game will probably be released as shareware. The expected minimum system is 486 w/GUS, though with a SB you may need a faster computer. We plan on supporting all major digital sound cards, however expect wavetable cards such as the Gravis Ultrasound to have the best performance.
[edit] Credits
The credits for the game are:
- Jeff Lawson - programming
- Gavin Scarman - graphics and story
- Steve Matters - music and sound effects
[edit] Levels
The planned levels for the game are:
- Cave
- Baddie: giant dragonflies, hell demons
- Obstacles: evil-looking spears
- Boss: acid spitting worm
- Jungle
- Baddie: flying monkeys
- Obstacles: carnivorous plants
- Boss: cobra
- Space
- Baddie: flying saucers, spinning crystal space mine
- Obstacles: asteroids
- Boss: ?
- wall of eyes/body bits; something ethereal rather than horror like.
- Baddie: amoeba giganticus
- Islands floating in the air
- Baddie: pterodactyls
- Snow covered mountains; Himalaya style;
- Baddie: ?
- ?
- ?